Creating applications that help empower others.

HackCU is kicking off the fall semester with a virtual hackathon, open to all CU Boulder students! The tracks for the hackathon will be: Health, Virtual Solutions, Social Justice, and Education. We have lots of hacking, workshops, side events, and great prizes in store for you. Don't forget this event is beginner-friendly and open to all majors. If you don't want to be involved for the whole weekend— no problem! Drop by whenever you want.

View full rules

Prizes

$1,140 in prizes

Health Track

Developments in medical technology and solutions can create lasting impacts for doctors, patients, researchers, and more. This challenge will be evaluated based on the overall creativity and potential usability of a project pertaining to the topic of healthcare.

Prizes:
Hydroflasks
Powerbeats3 Headphones

Virtual Solutions Track

As a result of its endless reach, technology has the power to bring together people virtually, when the ability to physically interact may be limited due to certain circumstances, like social distancing or pandemic specific conditions. This track aims to create a hack that creates a virtual solution for problems where a physical solution isn’t possible.

Prizes:
Google Home Minis
Laptop stands
$25 Doordash Giftcards

Social Impact Track

Technology is a powerful tool that allows us to identify and combat real-world problems that billions of people face around the world today. This track will be assessed based on the project’s ability to propose a resolution for a social issue.

Prizes:
3 Month Audible Subscriptions
Hydro Flask Coffee Tumblers
$25 Patagonia Gift Cards

Devpost Achievements

Submitting to this hackathon could earn you:

Eligibility

Any student at CU Boulder, 18 or older, is welcome to apply!

Judges

TBD

TBD

Judging Criteria

  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Design
    Did the team put thought into the user experience? How well designed is the interface?
  • Learning
    Did the team stretch themselves? Did they try to learn something new? What kind of projects have they worked on before?
  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components?

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